Discussions
That’s Not My Neighbor – Being a security guard in an apartment building can be… spine-chilling.
I recently had the chance to try That's Not My Neighbor, and I have to say it was quite “weird” in a positive way. Set in 1955, you play as a doorman in an apartment building, a seemingly ordinary job: checking paperwork and verifying residents. But the problem is… not everyone you see is real.
That’s Not My Neighbor’s strength lies in its combination of psychological horror and administrative work. There are no obvious jump scares, no need to run away, no need for fighting, but every decision creates pressure. Just one wrong doppelganger could lead to far worse consequences.
The game was developed by Nacho Sama, a solo indie developer. The pixel art style is simple yet very distinctive, enough to create a sense of unease when scrutinizing every small detail: facial expressions, speech, documents, and the reactions of the "neighbors." The longer I play, the harder it is to trust anyone, even familiar characters.
One thing I really like is that the doppelgangers in the game aren't deified. They aren't ghosts or supernatural creatures, but are depicted as very sophisticated, disguised entities. This makes the experience feel more like a test of observation and deduction than a typical jump scare game.
Currently, the game is free to play online, very convenient for quick access without installation. For me, this is a prime example of how indie games don't need stunning graphics or complex mechanics; they just need a sufficiently "unique" idea and a well-executed execution.
I wonder if anyone else feels the same way when playing this game: the more you try to get it right, the more… untrustworthy it seems. Has anyone ever been in a situation where they were certain it was a real person, only to find out it was a doppelganger?